Age of Empires Online
Robot Entertainment & Gas Powered Games
Audio Implementation / Composer
Throughout this project, I have worked closely with core members of Robot Studios and Gas Powered Games to help resolve and address audio bugs and requests. As one of my main responsibilities, I have tagged over 210+ different animations for this MMO. Additionally, I composed a variety of pieces for the Persian and Celitic civlizations, manage all audio assets and needs, organize voice-over materials, and implement music, ambiance, and many of the UI elements.
Red Orchestra 2: Heroes of Stalingrad
Tripwire Interactive
Audio Implementation
Red Orchestra had a tight schedule and over 600 individual animations per character. Despite the deadlines, the quality of my work was not compromised, and I successfully assisted in tagging a vast number of character animations while still paying close attention to subtle movement.
Thor: God of Thunder (3DS)
Red Fly Studio
Audio Implementation / Dialogue Management
Working alongside the audio lead, I assisted in mixing the audio for the game, tweaking audio assets within Wwise, and actively helped with both audio optimization and solving additional audio issues.
Rocketron: The Traveling Planet (iPhone/Android)
klobit
Composer / Sound Design
Rocketron has short, distinct levels, each speckled with simplistic and unique songs. In addition to composing, I also designed the sound effects throughout the game.
Thor: God of Thunder (Wii)
Red Fly Studio
Audio Implementation / Dialogue Management
Combining knowledge of Wwise and the Infernal engine, I organized and implemented sound events for environmental assets and particle effects, as well as tagged sound effects to animations ranging from creatures to bosses. Additionally, I implemented all dialogue assets for the English, French, German, Italian, and Spanish voice overs, as well as managed all dialogue subtitles.
Star Wars: The Force Unleashed II (Wii)
Red Fly Studio
Audio Implementation / Dialogue Management
Aside from creating sound cues and events, I implemented and tagged sounds for iconic characters within the Star Wars universe. I also managed and implemented all dialogue assets and voice over subtitles for English, French, German, Italian, and Spanish, and created a centralized documentation for the development team to easily find which lines are used per character, world, level, type, and etc.
Borderlands
Gearbox
Audio Intern
Utilizing the Unreal Editor, I created/arranged sound packages, and synced over 100 animations to sound. I also managed all voiced subtitles, monitored the dialogue script for punctuation, spelling, and reference errors, and assisted in editing audio for several character voice-overs. Additionally, I successfully resolved audio bugs tasked both to myself and the senior sound designer.
Balance of Power (iPhone)
5 Minute Games
Composer / Sound Design
Balance of Power is an iPhone game entered for the 2008-2009 Computer Gaming Entrepreneurship Competition at The University of Texas at Dallas. As the only audio member, I created original soundscapes, weapon sound effects, and music. Balance of Power won 1st place and funding for further development.
Game:

